Zilla Engine runs fixtures, brackets, tables, live scores and league sites. Every league you see here is powered by it.
Basketball league running on Zilla Engine.
Everything a league needs to run a season, from the first fixture to the final buzzer.
Add the teams and dates. The engine builds every round so each team meets each opponent once, then places every game on a day, time and court.
Seeds are placed from the table. When a scorer submits a result, the winner moves to the next game on their own; nobody edits the bracket by hand.
The table is recalculated the moment a final score is submitted. Order is by wins, then head-to-head, then points difference.
Officials score from the scorer desk. Each tap is an event with team, value and clock, and it reaches the league site, live page and ticker within a second.
Every scoring event is credited to a player. Box scores fill during the game; season totals, averages and leaders update automatically.
One template serves every league. Set a name, logo and accent colour and the league gets its own site with all pages ready.
18 formats built in. Formats light up as leagues go live on them. Click any format to watch it run.
Every team plays every other team. All matchups generated automatically; standings ranked by W/L and points.
Not everyone plays everyone: a balanced subset of a full round robin, for fields too big for the schedule.
The season splits into phases. After the split point, teams are regrouped by standing for the second half.
Teams are paired each round with teams on the same record, never twice. Fewer rounds than a round robin, still a full ranking.
A ranked list where lower teams challenge higher ones. Win and you swap positions. Ongoing, no fixed end date.
Lose once and you are out. Bracket seeded by rank, quarters to semis to final, optional third-place game.
Two brackets, winners and losers. A team must lose twice to be out; the losers bracket feeds a grand final.
Groups play a round robin, then the top finishers advance into a single-elimination bracket.
First-round losers drop into a consolation bracket for more games. Everyone gets at least two matches.
First-round losers get a second chance in a repechage bracket; its winner re-enters the main bracket. Olympic wrestling/judo style.
Top-4 playoff from Australian rules: 1 v 2 winner goes to the final, 3 v 4 loser is out, then the other two cross-play.
Bottom seeds play first; the winner climbs to face the next seed, all the way to the top.
Playoff-style series of 3, 5 or 7 games. First to win the majority takes the series.
A quick tournament in a single day: every game scheduled into one session, rapid-fire rounds.
Players are shuffled into new random teams every round. Social and rec format with individual standings.
Winner stays on court, loser rotates out. First to the target score or wins, or leader at time, wins.
One team faces all challengers in sequence. The champion keeps playing until beaten, then the winner takes the spot.
Manual fixture creation: you set every matchup yourself, no auto-generation. For irregular schedules or special events.
Each league gets its own site, tables and brackets. New leagues appear here the day they go live.
1v1, 3x3, 5v5, youth or tournaments. Your brand, your site, our engine underneath.